| Disclaimer |
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Usual disclaimer applies, means that I cannot be made responsible for any damage (physical, dataloss, or what so ever) caused by using the stuff available below. Though, if you used one of these script for some production, I'd be happy to know about it. |
| "Dispersion II" MaxScript |
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Like the old dispersion script gives you the ability to render effects seen on thin surfaces or through prisms. Dispersion II (in contrast to the old dispersion script) does not only render three separates bands for R, G, B but allows for full spectral rendering with any number of bands in between the blue and the red side of the spectrum. Download the script (script and readme) Installation: Just unzip the script to whereever you like on your harddrive. Go to "Utilities", "MaxScript" and choose "Run script". Go to where you unzipped the script and select it. Now select the script from the drop-down list and you should see a new dialog coming up. Usage: First, create a scene or open the test-scene from the archive. Choose the refraction indices for the so called "hydrogen F"(blue)- and "hydrogen C"(red)-lines or just leave the defaults. Hit the material button in the script dialog and select the material you want to apply the effect to, choose "instance" as the copy-type. Select the Viewport you want to render and hit go. The script will now render separate passes for each wavelength and combine them. Warning: As this is a multipass-raytrace-effect, be sure your render settings are not to high (resolution, antialias, etc.) for testing purposes. All settings from the render dialog (except the active viewport and nth frame) are taken into account while rendering. I had same strange effects with rendering to an avi, so better choose numbered stills (tga, jpg, whatever) and combine them afterwards. Click on the thumbnails to see the example images:
Questions, suggestions and bug reports go to: shawn.hempel@useddishes.com |
| "Dispersion" MaxScript |
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A script for 3DSMax (tested with 4.2 and 5) which gives you the ability to render dispersion effects with raytrace materials. Simply said it does a multipass render with different refraction indices for red, green and blue. Download the script (script and readme) Installation: Just unzip the script to whereever you like on your harddrive. Go to "Utilities", "MaxScript" and choose "Run script". Go to where you unzipped the script and select it. Now select the script from the drop-down list and you should see a new dialog coming up. Usage: First, create a scene or open the test-scene from the archive. Choose whatever refraction indices you like for red, green and blue or just leave the defaults. Hit the material button in the script dialog and select the material you want to apply the effect to, choose "instance" as the copy-type. Select the Viewport you want to render and hit go. The script will now render separate passes for each color-band and combine them. Warning: As this is a multipass-raytrace-effect, be sure your render settings are not to high (resolution, antialias, etc.) for testing purposes. All settings from the render dialog (except the active viewport and nth frame) are taken into account while rendering. I had same strange effects with rendering to an avi, so better choose numbered stills (tga, jpg, whatever) and combine them afterwards. A short demo avi (cinepak) can be found here (672K): ![]() Questions, suggestions and bug reports go to: shawn.hempel@useddishes.com |
| "Render by Layer" MaxScript |
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A script for 3DSMax 5 which gives you the ability to render all your active layers to separate files in one go. Download the script Installation: Just unzip the script to your 3dsmax\UI\Macroscripts-directory and (re)start max. Right-click on your toolbar and choose "Customize" or go to Customize, Customize User Interface in the main menu. Go to Toolbars and locate "UsedDishes Tools" in your category roll-out. Now just drag-n-drop the "Render by layer" entry to your toolbar. Usage: First, activate the layers you want to render. Open the "Render Scene"-dialog and make all your settings. (Note: The only thing not supported by the script in the "Render Scene"-dialog is the "Frames"-entry. All other settings such as active segment, range, nth frame are supported.) Hit the "Close" button, so all your changes will be set, but rendering will not start. Hit your "Render by layer"-Button. The script will render one layer after the other to the file you entered in the "Render Scene"-dialog. The filenames will be extended with the name of the specific layer. So if you entered d:\render\myrender.avi as render output and have two active layers "layer1" and "layer2", the script will render to d:\render\myrenderlayer1.avi and d:\render\myrenderlayer2.avi. Questions, suggestions and bug reports go to: shawn.hempel@useddishes.com |
| Peg solitaire |
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English peg solitaire I did a while ago. Download the game [310KB] ![]() Peg solitaire screenshot Installation (kind of): Unzip the the contents of the zip to some convenient place on your disc. Double-click on solitai2.exe to start the game. To move a stone, click on it (a green dot will appear), then select the hole to move the stone to. To select another stone while one is already selected, just click on it to move the selection marker. How-to-play and some history information about the game can be found in Help --> The game. Questions, suggestions and bug reports go to: shawn.hempel@useddishes.com |
| Querst-Tetris |
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Beta prototype of a 3D-Tetris game. Graphics are cheap, UI is cheap but the intention was only to test the game play of the idea. Not sure if I will continue to work on it, but meanwhile here it is. The player is located in the center cube, surrounded by six tetris-like towers. The goal of the game is to eliminate walls by filling its holes with fitting stones (like the original game). Walls will disappear if closed, but will also come nearer to the player with every game cycle. For every ten score points the player will advance one level. This also means more complex holes to fill and faster movement of the walls. If one wall reaches the player, the game is lost. Download the game [240KB] ![]() Querst tetris screenshot Installation (kind of): Unzip the the contents of the zip to some convenient place on your disc. Double-click on tetris5.exe to start the game. How-to-play can be found in readme_keys.txt. Questions, suggestions and bug reports go to: shawn.hempel@useddishes.com |